The Ambassadors of St. Peter Guilde

World Renaissance History made Fun!

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Cecilia of Sweden

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Liars Dice Tournament

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Ambassadors of St. Peter
Liars Dice Tournament


Come one come all! Peasant, merchant and noble alike and try your skill at the Ambassadors Guilde liars dice tournament.  It is a single elimination tournament.  Several rounds will be played throughout the day with the final winner awarded the coveted proclamation from Prince William of Orange along with a Liars Dice Champion Pin.  The winner's name and guild name will be listed on the Tournament of Champions banner which will be proudly flown at the entrance of the glade. For further information, contact Prince William of Orange or Princess Cecilia of Sweden on site.


Faire  Year Winners Name Guilde Location
Ojai Pirates 2007 The Wolf Shadow walkers Assasins Guilde Belladonna Tavern
Escondido Fall 2007 Sir Frances Drake St. Elizabeths Cornish Gamesmen
Escondido Spring 2008 Heather Elledge
Rosenkeep
 Black Guard and Cornish Gamesmen
Hermosa Beach 2008 Preston Shedd Ambassadors of St. Peter Ambassadors of        St. Peters
Ojai Renaissance 2008 Malk Hound's Haven Belladonna Tavern
Ojai Pirate - 9/21 2008 Morgan Rackham Cutthroat Reef Pirates of St Pete
Ojai Pirate - 9/28 2008 Malk Hound's Haven Pirates of St Pete
Escondido - 10/26 2008 Silver Amtgard Cornish Gamesmen
Escondido - 10/26 2008 Dante Shadow Walkers Cornish Gamesmen
         


Escondido Spring 2008
Hermosa Beach 2008
Ojai Spring 2008
Ojai Pirate 2008
Escondido Fall 2008
 
Liars Dice Champion Pin
Award of Patent
Liar's dice, or Liar dice, with roots originating in South America and popularized in early Spanish History, was brought to Spain by the Spanish conquistador Francisco Pizarro during the 16th century. Liar's Dice is known as a game in pirate history and is also a name of a class of dice games for two or more players. They are easy to learn, require little equipment, and can be played as gambling or drinking games. Playing them well requires the ability to deceive and to detect an opponent's deception. A version of the game is known as Dudo, Cachito, or Perudo in South America. It has also been marketed under the name Call My Bluff, winning the 1993 Spiel des Jahres and Deutscher Spiele Preis awards. The equivalent drinking game is sometimes called Mexicali or Mexican in the United States; the latter term may be a corruption of Mäxchen ("Little Max"), the name by which the game is known in Germany. There are at least three different versions of Liar's Dice, and it is uncertain which version is the original. In all of them, dice are rolled in a concealed fashion and bids made about the result of the roll. In turn players must then either raise the bid or challenge the previous bid. For the purposes of this article, the three versions discussed are referred to as "individual hand", "common hand" and "Mexican". In "common hand", each player has a set of dice, all players roll one and the bids relate to the dice you can see (your own) plus all the concealed dice (the other players'). In "individual hand", there is one set of dice which is passed from player to player. The bids relate to the dice as they are in front of the bidder after selected dice have been re-rolled. Five six-sided dice are generally used per player, with dice cups used for concealment.  The rules for "common hand" are: 
  • Each round, the players roll their dice while keeping them concealed from the other players.
  • One player begins bidding, picking a face 2 through 6 (1 is special) and a quantity.
  • The quantity states the player's opinion on the minimum number of the chosen face that have been rolled in total on the table.
  • A 1 ("ace") is wild and counts as the stated face of the current bid.
  • In a five-dice, three-player game, the lowest bid is "one 2" and the highest bid "fifteen 6s".
 In turn, each player must either raise the bid or challenge the previous bid. Raising the bid means either increasing the quantity, or the face value, or both. Different bidding rule sets are described below, all of which are common (it is unclear which is most predominant). If the current player thinks the previous player's bid is wrong, he challenges it (calls the previous player a "Liar") and then all dice are revealed to determine whether the bid was valid. Revealing the same number or more of the relevant face than was bid is a successful bid, in which case the previous player wins. Otherwise the challenger wins. A challenge is generally indicated by revealing one's dice. Example: if a bid of "seven fours" is challenged, the bid is successful (and the player who made it wins) if there are seven or more fours, or less than seven fours but enough wild aces (1s) to total seven or more fours and aces (four fours and three aces, or five fours and four aces). The bid fails (the bidder is a Liar and the challenger wins) if there are fewer than seven total fours and aces combined (or if aces are not wild; see variants).  

Bidding Rules:
The most common systems for bidding are listed below, in order of the amount of restriction they place on bidders. All variants are described in relation to the face value and quantity of the previous bid. 
(1)  The player may bid an increased quantity of the same face, or any quantity of a higher face. Given a bid of "three twos", the minimum raise is either "four twos" or any quantity of "threes". 
(2)  The player may bid an increased quantity of any face, or the same quantity of a higher face. Given a bid of "four fours", the minimum raise is five of any face, or "four fives". 
(3)  The player may bid any quantity of any face, as long as either the quantity or face is higher than the highest of the two numbers of the previous bid. Given a bid of "five threes", the minimum bid must have a six, either six of any face or any quantity of "sixes". 
(4)  The player may bid any quantity of any face, as long as the product of the quantity and face is higher than that of the previous bid. A bid of "three threes" multiplies to nine, so the minimum raise is "two fives" or "five twos", the product of either being ten. 
(5)  The player may bid an increased quantity of the same face, or the same quantity of a higher face. Given "four fives", the minimum raise is "four sixes" or "five fives".

Raises must be at least the minimum, however the current player may raise the bid to any legal bid. Given "four fours", a player may call "seven sixes". Such "bid jumping" has strategic value, but a large increase has a high probability of being incorrect, and so is likely to trigger a challenge.
 Of these, the first system is the most used in packaged versions of the game as it provides players with more options and creates longer rounds. The second system is the most common variant of both Liar's Dice and Perudo. The third system is also popular as it creates a fast game while still allowing options. The game seen in Pirates of the Caribbean: Dead Man's Chest could have used either the second or third system; it is unclear which. The fourth system is uncommon (especially when playing as a drinking game as it requires the most arithmetic) but is simple for a computer to check and is sometimes used to give the game an educational element for schoolchildren. The fifth system is the easiest system to remember and is the standard bidding system used in Perudo. It is also used in some online versions of the game since the rules are the easiest to express in a computer language, but as it quickly requires very high bids, this system results in the shortest length of rounds and is best used with a small number of players in a multi-round method of play. 
 
Action is Eloquence!

William Shakespeare

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